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Call for Papers

The 38th International Conference on Computer Animation and Social Agents (CASA 2025) will be held on June 2-5, 2025, in Strasbourg, France. The conference is organized by the University of Strabourg and the ICube laboratory. It is supported by the Computer Graphics Society (CGS). CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS). In the past few years, CASA was held in Europe (Belgium, Netherlands, France, Switzerland, UK, etc.), Asia (Korea, China, Singapore) and other countries. CASA 2025 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.

 

PAPER SUBMISSION

We invite submissions of research papers on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.

Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceedings. Authors will have to register and present the papers at the conference.

 

SCOPE AND LIST OF TOPICS

CASA invites submissions on a broad range of topics, including but not limited to:

Computer Animation:

  • Motion Control
  • Motion Capture & Retargeting
  • Path Planning
  • Physics-based Animation
  • Vision-based Techniques for Animation
  • Behavioral Animation
  • Deformation
  • Facial Animation
  • Image-based Animation
  • AI Storytelling
  • AI Visual Generator
  • Group and Crowd Simulation
  • Modeling Natural Phenomena
  • Deep Learning based Animation
  • Fluid Animation
  • Multi-scale Models
  • Animation Compression & Transmission
  • Machine Learning for Animation
  • Advanced Multimodal Models
  • Game-based Learning

 

Virtual Worlds:

  • Artificial Agents in Virtual Reality
  • Mixed and Augmented Reality
  • Population Generation for Virtual Worlds
  • Virtual Cities
  • Virtual Humans and Avatars
  • Anthropometric Virtual Human Models
  • Digital Clones
  • VR Health Applications
  • Shared Virtual Environments
  • Semantics & Ontologies for Animation in VR
  • AI applications in VR and AR experiences
  • Anthropometric Virtual Human Models
  • Metaverse
  • 3D Telepresence
  • Haptics
  • Locomotion and Navigation
  • Presence and Immersion
  • Cultural Heritage Applications
  • Social Agents

 

IMPORTANT DATES

Submission for the Special Issue of Computer Animation and Virtual World (CAVW)

  • Submission deadline:February 8, 20245
  • Notification of acceptance: April 10, 2025
  • Camera ready: April 30, 2025
  • Author Registration: May 8, 2025
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