The 38th International Conference on Computer Animation and Social Agents (CASA 2025) will be held on June 2-5, 2025, in Strasbourg, France. The conference is organized by the University of Strabourg and the ICube laboratory. It is supported by the Computer Graphics Society (CGS). CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS). In the past few years, CASA was held in Europe (Belgium, Netherlands, France, Switzerland, UK, etc.), Asia (Korea, China, Singapore) and other countries. CASA 2025 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.
PAPER SUBMISSION
We invite submissions of research papers on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.
Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceedings. Authors will have to register and present the papers at the conference.
SCOPE AND LIST OF TOPICS
CASA invites submissions on a broad range of topics, including but not limited to:
Computer Animation:
Motion Control
Motion Capture & Retargeting
Path Planning
Physics-based Animation
Vision-based Techniques for Animation
Behavioral Animation
Deformation
Facial Animation
Image-based Animation
AI Storytelling
AI Visual Generator
Group and Crowd Simulation
Modeling Natural Phenomena
Deep Learning based Animation
Fluid Animation
Multi-scale Models
Animation Compression & Transmission
Machine Learning for Animation
Advanced Multimodal Models
Game-based Learning
Virtual Worlds:
Artificial Agents in Virtual Reality
Mixed and Augmented Reality
Population Generation for Virtual Worlds
Virtual Cities
Virtual Humans and Avatars
Anthropometric Virtual Human Models
Digital Clones
VR Health Applications
Shared Virtual Environments
Semantics & Ontologies for Animation in VR
AI applications in VR and AR experiences
Anthropometric Virtual Human Models
Metaverse
3D Telepresence
Haptics
Locomotion and Navigation
Presence and Immersion
Cultural Heritage Applications
Social Agents
IMPORTANT DATES
Submission for the Special Issue of Computer Animation and Virtual World (CAVW)